Saturday 4 April 2015

Set Blueprints, Face Skin Texture and Mental Ray Caustics in 3ds Max

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We can model natural looking animations today. In the world of 3D graphics, 3ds MAX is one of the most widely used 3D applications by professionals and students as well. If you are going to model your own face/body or car, 3ds MAX is the right place to do it. In this blog post, we’ll see some of the interesting tutorials about 3ds MAX.


Let us begin with the Blueprints example and far ahead we will see Face Skin texture and mental ray caustics.

Set Blueprints in 3ds MAX

A blueprint is a 2D reduced version of an object that shows the exact measurements. If you are going to model something realistic, you need to set up Blueprint first

Kedar Jani came up with an idea about setting up blueprint in 3ds MAX


 

 

Face Skin Texture in 3D Max


When modeling a face or a physique, skin texture is really very important

Mehul Panchasara gave us an idea about how to Create Face Skin Texture in 3ds Max
Check out blog post: Face Skin Texture in 3ds max






3ds Max Mental Ray Caustics

Sometimes you might not be able to capture natural Caustic effect. Don’t worry here is the solution…

To create natural looking Caustic effect we use mental ray in 3ds Max

Meet Doshi helps us creating a natural looking Caustic effect using mental ray




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